Kinect failing to impress
In the past few days Kinect has been inflicting bad press upon itself. With a demo of Rare’s Kinect Sports in Hong Kong showed poor reception of its limb placement, sending the on screen avatars arms flailing about the place, failing to recognise jumps, or keep in time with the models movements at all.
Of course this is nothing new from its original unveiling, when Kudo Tsunoda showed off just how bad the original tech was at keeping time with body movement. To the point its become a vast joke over YouTube.
There’s also a damning survey from Groupola.com, which doesn’t make good reading for Microsoft . The UK’s leading daily City deals website surveyed 2,031 British gamers, and found that 64% of PS3 owners are intending to buy the PlayStation Move, but 77% of Xbox 360 owners consider Kinect overpriced.
A mere 19% of those surveyed were impressed with the Kinect launch line-up, however some comfort for Microsoft comes from the fact that 61% were interested in how the integration of voice control would pan out.
Although surveys and statistics can ultimately prove anything you like, the numbers do reinforce the dilemma that Microsoft faces. Xbox has always been targeted towards the core market, and there was some initial hope that Kinect would bridge the gap between core and casual. Ultimately its launch lineup has been squarely targeted at a casual market, leaving the Xbox traditional userbase disenfranchised and Microsoft facing further uncertainty as to whether this will finally be the device to appeal to all of its audience.
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